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EZNPC Where May.B1 Makes Pokemon TCG Pocket Decks Consistent

May-B1 from Mega Rising is a must-have Supporter in Pokémon TCG Pocket, boosting consistency by grabbing two Pokémon and cycling dead cards, so your Mega Blaziken ex and Stage 2 lines set up fast.

Nothing tilts me faster in Pokémon TCG Pocket than keeping a "fine" opening hand that does absolutely nothing. You've got Evolutions you can't play, your opponent's already building pressure, and you're just drawing Energy like it's a prank. That's why I started treating May-B1 from Mega Rising as a real consistency tool, not a cute option. It's the kind of card that helps you play actual Pokémon instead of staring at them, and if you've ever topped up for packs or grabbed quick in-game items from EZNPC , you know how much it stings when RNG wastes your setup turn.

What May Really Does

May is simple on paper, but it plays smarter than it looks. You use your Supporter for the turn and she pulls two random Pokémon from your deck into your hand. Then you pick a Pokémon from your hand for each one you took and shuffle those back in. So you're not "drawing two," and you're not "searching one," either. It's more like you're swapping. You see new bodies, then you push the clunky stuff back into the deck where it can be useful later instead of rotting in your grip.

Why Random Can Still Be Good

People hear "random" and assume it's unreliable, but Pocket's 20-card decks change the math. Two Pokémon pulls is a big chunk of your list, especially if you're running 8 to 10 Pokémon like most evolution decks should. You'll whiff less than you think. And even when you hit something awkward, the shuffle-back part matters. You're cleaning your hand. That extra Basic you drew too early, or that Stage 2 you can't place yet, can go back in and stop blocking your next turn.

Where It Shines in Real Decks

With Mega Blaziken ex lines, May often feels like the difference between "I'm dead" and "I'm online." You can trade out those stuck Evolutions to find the Basics that actually let you play the game. It also clicks with Rare Candy plans, where you just need the right piece at the right time, not a fistful of cards. Eevee-based builds like Jolteon ex love it too, because you're chasing specific names fast. Even slower lists can get value: control shells that run Hydreigon or Melmetal ex can use May to dig for the exact tech Pokémon that swings a matchup.

Playing Around the Supporter Slot

Yeah, giving up your Supporter for "not quite draw" sounds rough if you're used to big refills like Research. But a lot of games aren't lost because you didn't see enough cards; they're lost because you didn't see the right Pokémon early. May pushes you toward a functional board on turn two, and that's usually where games start snowballing. If you're building for consistency and you want to get into matches faster without starting from scratch, picking up Pokemon TCG Pocket Accounts can make that whole grind smoother while you tune your lists and chase the setups you actually want to play.

#19960 by Edward

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